![]() ![]() Right away, you’re probably thinking to yourself that you’ve played at least a dozen games with roughly the same premise. An evil scientist is causing trouble, and you are their only hope. The game has since been released to PC as well.įor those unfamiliar with the game itself, you control an amnesiac named Quote who awakens in a cave, and makes his way to a village populated by rabbit-like creatures called Mimigas. The change in format is used primarily to display the map, dialogue, and the player's inventory on the bottom screen, while the action takes place on the top screen. The DSiWare version is, of course, controlled with the DS, but it does not have any added touch-screen controls. It runs at 60fps, and the gameplay speed is about 20% faster than it was in the original. The WiiWare version of the game can be played using either the Classic Controller or the Wii remote turned on its side. ![]() New to the updated version of the game is the ability to unlock Curly Brace as a playable character, and the game now features 3 game save slots, as opposed to the 1 provided in the original. Also included is a Boss Rush mode, which allows you to fight the game’s bosses in sequence, and a Sanctuary Time Attack mode which places you into an environment which must be completed within a specified time limit. In addition, the game now offers several difficulty modes, so newcomers can get their feet wet on Easy, and returning veterans can have a go at Hard. Several new gameplay and story elements (with a new English translation) have been added to further flesh out the experience and offer some surprises for returning players. The game has received more than a simple overhaul to its presentation. The PC and Mac versions have the updated graphics from the WiiWare version, as well as the new "Wind Fortress" level designed by Amaya, featuring new unique enemies (and with potential additional downloadable content). Some other adjustments were made to the DSiWare version, due to the system's lower resolution and the different aspect ratio, to ensure that players are given a roughly equivalent experience to the game's console counterpart, and the game features an unlockable music player. Updated visuals and music are not available in the DSiWare version of the game. So, you can play with the original graphics and sound if you choose, or even mix it up by playing with the updated graphics and original music, or vice versa. But if you’re a Cave Story purist, Nicalis has left the original version’s visual and aural assets intact. Needless to say, it’s a bit prettier, and the sound quality has been brought up a notch. In fact, given the consistency in the style of the artwork, you may be hard-pressed to distinguish the updated version of the game from the original. While the game has been “remastered” in a sense, it is still very much the Cave Story you (may) remember. In addition, he had a say in the approval of the new artwork (all of the environments have been completely redrawn), gameplay elements, and music used for the updated version of the game. Unlike previous porting efforts – which Nicalis has kindly asked be ceased – the WiiWare, DSiWare, PC, and Mac releases were done with the direct involvement of Pixel, who created entirely new artwork for all of the major characters to accommodate the game’s new resolutions. But now, for the first time, there is a Pixel-approved console version, which was released on WiiWare and DSiWare as Cave Story, and released on other platforms as Cave Story+ (ed note: All screens contained within this article are from the WiiWare version of the game.) Well, that’s not entirely true… it has unofficially seen several console and handheld releases (including some real oddities, like the GP2X and TI-83/84), and ports to several other computer operating systems. Since then it has almost made it to a console release on several occasions. ![]() It was originally released as a Japanese freeware game, and was later translated into English by Gideon Zhi (who also translated La-Mulana, among many other games) to become Cave Story as we know it in the U.S. In 2004, he released a game that he had developed – on his own – over a span of five years. And then came Daisuke Amaya, better known as Pixel, the creator and sole member of Studio Pixel. ![]()
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